Add tests and squish last bugs

This commit is contained in:
KäseToatz
2024-11-07 02:34:49 +01:00
parent 0121584708
commit 98ffdbcc25
4 changed files with 144 additions and 18 deletions

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@ -18,7 +18,7 @@
<Button Content="←" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="30px" Margin="470,300,0,0" Click="Decrease"></Button>
<Label Content="5" HorizontalAlignment="Left" VerticalAlignment="Top" Margin="535,300,0,0" FontSize="30px" Name="DeckSize"></Label>
<Button Content="→" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="30px" Margin="600,300,0,0" Click="Increase"></Button>
<Label Content="Name must be between 2 and 32 characters." HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,320,0,0" FontSize="20" Foreground="Red" Name="ErrorLabel" Visibility="Hidden"></Label>
<Label Content="Name must be between 2 and 32 characters." HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,335,0,0" FontSize="16" Foreground="Red" Name="ErrorLabel" Visibility="Hidden"></Label>
<Button Content="Start" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,360,0,0" Width="240" Height="80" Click="StartGame"></Button>
</Grid>
<Grid Name="GameScreen" Visibility="Visible">

View File

@ -12,6 +12,8 @@ namespace Memory.Gui
{
public const int SCOREPADDING = 160;
public const int SCOREMARGIN = 30;
public const int GRIDWIDTH = 700;
public const int GRIDHEIGHT = 500;
private Game? game;
private int deckSize = 5;
@ -104,11 +106,11 @@ namespace Memory.Gui
}
if (rows > columns)
{
Cards.Width /= (double)rows / columns;
Cards.Width = GRIDWIDTH * (double)columns / rows;
}
else if (columns > rows)
{
Cards.Height /= (double)columns / rows;
Cards.Height = GRIDHEIGHT * (double)rows / columns;
}
}

41
Memory.Test/CardTest.cs Normal file
View File

@ -0,0 +1,41 @@
using Memory.Logic;
namespace Memory.Test
{
[TestClass]
public class CardTest
{
[TestMethod]
public void Matches_SameCards_ShouldEqualTrue()
{
Card card1 = new(0);
Card card2 = new(0);
Assert.IsTrue(card1.Matches(card2));
}
[TestMethod]
public void Matches_DifferentCard_ShouldEqualFalse()
{
Card card1 = new(0);
Card card2 = new(1);
Assert.IsFalse(card1.Matches(card2));
}
[TestMethod]
public void Selected_IsSelected_ShouldEqualTrue()
{
Card card = new(0)
{
IsChoice1 = true
};
Assert.IsTrue(card.Selected());
}
[TestMethod]
public void Selected_NotSelected_ShouldEqualFalse()
{
Card card = new(0);
Assert.IsFalse(card.Selected());
}
}
}

View File

@ -6,6 +6,71 @@ namespace Memory.Test
[TestClass]
public class GameTest
{
[TestMethod]
public void CalculateScore_4Cards10Seconds2Attempts_ShouldEqual800()
{
Game game = new(new ScoreHandler(), "test", 2)
{
Attempts = 2
};
game.CalculateScore(game.StartTime + 10000);
Assert.AreEqual(800, game.Scoring.Points);
}
[TestMethod]
public void CalculateScore_10Cards20Seconds5Attempts_ShouldEqual1000()
{
Game game = new(new ScoreHandler(), "test", 5)
{
Attempts = 5
};
game.CalculateScore(game.StartTime + 20000);
Assert.AreEqual(1000, game.Scoring.Points);
}
[TestMethod]
public void CalculateScore_4Cards20Seconds2Attempts_ShouldEqual400()
{
Game game = new(new ScoreHandler(), "test", 2)
{
Attempts = 2
};
game.CalculateScore(game.StartTime + 20000);
Assert.AreEqual(400, game.Scoring.Points);
}
[TestMethod]
public void CalculateScore_4Cards10Seconds3Attempts_ShouldEqual533()
{
Game game = new(new ScoreHandler(), "test", 2)
{
Attempts = 3
};
game.CalculateScore(game.StartTime + 10000);
Assert.AreEqual(533, game.Scoring.Points);
}
[TestMethod]
public void GetGridSize_20Cards_ShouldEqual4By5()
{
Deck grid = Game.GetGridSize(10);
Assert.IsTrue(grid.Columns == 4 && grid.Rows == 5);
}
[TestMethod]
public void GetGridSize_10Cards_ShouldEqual2By5()
{
Deck grid = Game.GetGridSize(5);
Assert.IsTrue(grid.Columns == 2 && grid.Rows == 5);
}
[TestMethod]
public void GetGridSize_4Cards_ShouldEqual2By2()
{
Deck grid = Game.GetGridSize(2);
Assert.IsTrue(grid.Columns == 2 && grid.Rows == 2);
}
[TestMethod]
public void CreateDeck_20pairs_ShouldEqual40RandomCards()
{
@ -15,30 +80,48 @@ namespace Memory.Test
}
[TestMethod]
public void IncreaseScore_QuarterTime_ShouldEqual75PercentOfPoints()
public void GetChoice1ClickCard_ShouldEqualToCard()
{
int score = (int)(Game.MAXPOINTS * 0.75);
Game game = new(new ScoreHandler(), "test");
Thread.Sleep(Game.MAXTIME / 4);
game.IncreaseScore();
Assert.IsTrue(score - 1 <= game.Scoring.Points && score + 1 >= game.Scoring.Points);
Game game = new(new ScoreHandler(), "test", 10);
game.ClickCard(game.Cards[0]);
Assert.AreEqual(game.Cards[0], game.GetChoice1());
}
[TestMethod]
public void IncreaseScore_TooLong_ShouldEqualLowerBoundOfPoints()
public void GetChoice2ClickCard_ShouldEqualToCard()
{
Game game = new(new ScoreHandler(), "test");
Thread.Sleep(Game.MAXTIME);
game.IncreaseScore();
Assert.AreEqual(Game.MINPOINTS, game.Scoring.Points);
Game game = new(new ScoreHandler(), "test", 10);
game.ClickCard(game.Cards[0]);
game.ClickCard(game.Cards[1]);
Assert.AreEqual(game.Cards[1], game.GetChoice2());
}
[TestMethod]
public void IncreaseScore_Instant_ShouldEqualUpperBoundOfPoints()
public void ClickCard_DuplicateCard_Card2ShouldBeNull()
{
Game game = new(new ScoreHandler(), "test");
game.IncreaseScore();
Assert.AreEqual(Game.MAXPOINTS, game.Scoring.Points);
Game game = new(new ScoreHandler(), "test", 10);
game.ClickCard(game.Cards[0]);
game.ClickCard(game.Cards[0]);
Assert.IsNull(game.GetChoice2());
}
[TestMethod]
public void ClickCard_CompletedCard1_CardShouldBeNull()
{
Game game = new(new ScoreHandler(), "test", 10);
game.Cards[0].Completed = true;
game.ClickCard(game.Cards[0]);
Assert.IsNull(game.GetChoice1());
}
[TestMethod]
public void ClickCard_CompletedCard2_CardShouldBeNull()
{
Game game = new(new ScoreHandler(), "test", 10);
game.Cards[1].Completed = true;
game.ClickCard(game.Cards[0]);
game.ClickCard(game.Cards[1]);
Assert.IsNull(game.GetChoice2());
}
}
}