Final changes
This commit is contained in:
@ -102,7 +102,7 @@ namespace Memory.Cmd
|
||||
// Print the players score to the console then loop over highscores to print those aswell
|
||||
Console.WriteLine($"Your score: {game.Scoring.Points}\nTop 10 Highscores:");
|
||||
List<Score> highscores = game.ScoreHandler.GetTopScores();
|
||||
for (int i = 0; i < highscores.Count; i++)
|
||||
for (int i = 0; i < Math.Min(Game.LEADERBOARDSIZE, highscores.Count); i++)
|
||||
{
|
||||
Score score = highscores[i];
|
||||
Console.WriteLine($"{i+1}. {score.Name}: {score.Points}");
|
||||
|
@ -17,22 +17,19 @@ namespace Memory.Data
|
||||
connection.Close();
|
||||
}
|
||||
|
||||
// Check if the score is higher than 10th place
|
||||
private static bool IsTop10(int points)
|
||||
// Get the position of a certain score
|
||||
public int GetScorePosition(int score)
|
||||
{
|
||||
using SQLiteConnection connection = new(URI);
|
||||
connection.Open();
|
||||
using SQLiteCommand command = new("SELECT Points FROM Scores ORDER BY Points DESC LIMIT 1 OFFSET 9", connection);
|
||||
using SQLiteCommand command = new("SELECT COUNT(*) + 1 FROM Scores WHERE Points > @Score", connection);
|
||||
command.Parameters.AddWithValue("@Score", score);
|
||||
using SQLiteDataReader reader = command.ExecuteReader();
|
||||
// If there aren't atleast 10 highscores, return true by default
|
||||
if (!reader.Read())
|
||||
{
|
||||
connection.Close();
|
||||
return true;
|
||||
return 0;
|
||||
}
|
||||
int lowest = reader.GetInt32(0);
|
||||
connection.Close();
|
||||
return points > lowest;
|
||||
return reader.GetInt32(0);
|
||||
}
|
||||
|
||||
// Get the top 10 highscores
|
||||
@ -41,7 +38,7 @@ namespace Memory.Data
|
||||
List<Score> scores = [];
|
||||
using SQLiteConnection connection = new(URI);
|
||||
connection.Open();
|
||||
using SQLiteCommand command = new("SELECT Name, Points FROM Scores ORDER BY Points DESC LIMIT 10", connection);
|
||||
using SQLiteCommand command = new("SELECT Name, Points FROM Scores ORDER BY Points DESC", connection);
|
||||
using SQLiteDataReader reader = command.ExecuteReader();
|
||||
while (reader.Read())
|
||||
{
|
||||
@ -52,20 +49,15 @@ namespace Memory.Data
|
||||
}
|
||||
|
||||
// Write the new score to the database
|
||||
public bool WriteScore(Score score)
|
||||
public void WriteScore(Score score)
|
||||
{
|
||||
if (IsTop10(score.Points))
|
||||
{
|
||||
using SQLiteConnection connection = new(URI);
|
||||
connection.Open();
|
||||
using SQLiteCommand command = new("INSERT INTO Scores(Name, Points) VALUES(@Name, @Points)", connection);
|
||||
command.Parameters.AddWithValue("@Name", score.Name);
|
||||
command.Parameters.AddWithValue("@Points", score.Points);
|
||||
command.ExecuteNonQuery();
|
||||
connection.Close();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
using SQLiteConnection connection = new(URI);
|
||||
connection.Open();
|
||||
using SQLiteCommand command = new("INSERT INTO Scores(Name, Points) VALUES(@Name, @Points)", connection);
|
||||
command.Parameters.AddWithValue("@Name", score.Name);
|
||||
command.Parameters.AddWithValue("@Points", score.Points);
|
||||
command.ExecuteNonQuery();
|
||||
connection.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ namespace Memory.Gui
|
||||
Highscores.Children.Clear();
|
||||
OwnScore.Content = $"Your score: {game!.Scoring.Points}";
|
||||
List<Score> highscores = game.ScoreHandler.GetTopScores();
|
||||
for (int i = 0; i < highscores.Count; i++)
|
||||
for (int i = 0; i < Math.Min(Game.LEADERBOARDSIZE, highscores.Count); i++)
|
||||
{
|
||||
Score score = highscores[i];
|
||||
Label label = new()
|
||||
|
@ -6,6 +6,7 @@
|
||||
public const int MINPOINTS = 10;
|
||||
public const int MAXTIME = 10000;
|
||||
public const int STARTSCORE = 100;
|
||||
public const int LEADERBOARDSIZE = 10;
|
||||
|
||||
public int DeckSize { get; } = deckSize;
|
||||
public int GridSize { get; } = GetGridSize(deckSize).Rows;
|
||||
@ -93,7 +94,10 @@
|
||||
if (IsFinished())
|
||||
{
|
||||
CalculateScore(DateTimeOffset.Now.ToUnixTimeMilliseconds());
|
||||
ScoreHandler.WriteScore(Scoring);
|
||||
if (ScoreHandler.GetScorePosition(Scoring.Points) <= LEADERBOARDSIZE)
|
||||
{
|
||||
ScoreHandler.WriteScore(Scoring);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,8 @@
|
||||
{
|
||||
public interface IScoreHandler
|
||||
{
|
||||
public bool WriteScore(Score score);
|
||||
public int GetScorePosition(int score);
|
||||
public void WriteScore(Score score);
|
||||
public List<Score> GetTopScores();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user