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This commit is contained in:
KaseToatz1337
2024-11-07 10:18:20 +01:00
parent 32055107ab
commit 4c01b5ae79
5 changed files with 43 additions and 11 deletions

View File

@ -19,6 +19,7 @@ namespace Memory.Gui
private Game? game;
private int _deckSize = 5;
// Property with propertychanged listener to update it in the ui
public int DeckSize { get => _deckSize; set
{
_deckSize = value;
@ -36,6 +37,7 @@ namespace Memory.Gui
private void StartGame(object sender, RoutedEventArgs args)
{
// Check if the name is valid, otherwise display error
string name = Name.Text;
if (name.Length > 32 || name.Length < 2)
{
@ -43,6 +45,7 @@ namespace Memory.Gui
}
else
{
// Hide startscreen and show gamescreen and create a grid and draw the cards
game = new(new ScoreHandler(), name, DeckSize);
ErrorLabel.Visibility = Visibility.Hidden;
StartScreen.Visibility = Visibility.Hidden;
@ -53,10 +56,12 @@ namespace Memory.Gui
}
}
// Callback functions for changing the size of the deck
protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
private void Decrease(object sender, RoutedEventArgs args) => DeckSize = Math.Max(DeckSize - 1, 2);
private void Increase(object sender, RoutedEventArgs args) => DeckSize = Math.Min(DeckSize + 1, 10);
// Draw the highscores
private void DrawScores()
{
Highscores.Children.Clear();
@ -77,6 +82,7 @@ namespace Memory.Gui
}
}
// Enable the finish screen with scores
private void FinishGame()
{
DrawScores();
@ -84,6 +90,7 @@ namespace Memory.Gui
FinishScreen.Visibility = Visibility.Visible;
}
// Draw grid
private void CreateGrid()
{
Cards.ColumnDefinitions.Clear();
@ -121,11 +128,13 @@ namespace Memory.Gui
{
Cards.Children.Clear();
Deck grid = Game.GetGridSize(DeckSize);
// Loop over cards to draw them
for (int i = 0; i < game!.Cards.Count; i++)
{
Card card = game.Cards[i];
if (!card.Completed)
{
// Draw card with image if card isn't completed
Image image = new()
{
Source = new BitmapImage(new($"pack://application:,,,/images/{card.ID}.png")),
@ -138,11 +147,12 @@ namespace Memory.Gui
Background = new SolidColorBrush(card.Selected() ? Color.FromRgb(0, 255, 0) : Color.FromRgb(255, 0, 0)),
Padding = new Thickness(0)
};
// Set the card in the correct grid position
Grid.SetColumn(button, i % grid.Columns);
Grid.SetRow(button, i / grid.Columns);
button.Click += (object sender, RoutedEventArgs args) =>
{
// Onclick check if game is finished
game.ClickCard(card);
if (!game.IsFinished())
{