Files
Memory/Memory.Gui/MainWindow.xaml.cs
KaseToatz1337 4c01b5ae79 Add comments
2024-11-07 10:18:20 +01:00

171 lines
6.0 KiB
C#

using Memory.Data;
using Memory.Logic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Data;
using System.Windows.Media.Imaging;
using System.ComponentModel;
namespace Memory.Gui
{
public partial class MainWindow : Window, INotifyPropertyChanged
{
public const int SCOREPADDING = 160;
public const int SCOREMARGIN = 30;
public const int GRIDWIDTH = 700;
public const int GRIDHEIGHT = 500;
private Game? game;
private int _deckSize = 5;
// Property with propertychanged listener to update it in the ui
public int DeckSize { get => _deckSize; set
{
_deckSize = value;
OnPropertyChanged(nameof(DeckSize));
}
}
public event PropertyChangedEventHandler? PropertyChanged;
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
private void StartGame(object sender, RoutedEventArgs args)
{
// Check if the name is valid, otherwise display error
string name = Name.Text;
if (name.Length > 32 || name.Length < 2)
{
ErrorLabel.Visibility = Visibility.Visible;
}
else
{
// Hide startscreen and show gamescreen and create a grid and draw the cards
game = new(new ScoreHandler(), name, DeckSize);
ErrorLabel.Visibility = Visibility.Hidden;
StartScreen.Visibility = Visibility.Hidden;
FinishScreen.Visibility = Visibility.Hidden;
GameScreen.Visibility = Visibility.Visible;
CreateGrid();
Redraw();
}
}
// Callback functions for changing the size of the deck
protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
private void Decrease(object sender, RoutedEventArgs args) => DeckSize = Math.Max(DeckSize - 1, 2);
private void Increase(object sender, RoutedEventArgs args) => DeckSize = Math.Min(DeckSize + 1, 10);
// Draw the highscores
private void DrawScores()
{
Highscores.Children.Clear();
OwnScore.Content = $"Your score: {game!.Scoring.Points}";
List<Score> highscores = game.ScoreHandler.GetTopScores();
for (int i = 0; i < highscores.Count; i++)
{
Score score = highscores[i];
Label label = new()
{
Content = $"{i+1}. {score.Name}: {score.Points}",
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Top,
FontSize = 30,
Margin = new Thickness(0, SCOREPADDING + SCOREMARGIN * i, 0, 0)
};
Highscores.Children.Add(label);
}
}
// Enable the finish screen with scores
private void FinishGame()
{
DrawScores();
GameScreen.Visibility = Visibility.Hidden;
FinishScreen.Visibility = Visibility.Visible;
}
// Draw grid
private void CreateGrid()
{
Cards.ColumnDefinitions.Clear();
Cards.RowDefinitions.Clear();
Deck grid = Game.GetGridSize(DeckSize);
int columns = grid.Columns;
int rows = grid.Rows;
for (int i = 0; i < columns; i++)
{
ColumnDefinition colDef = new()
{
Width = new(1, GridUnitType.Star)
};
Cards.ColumnDefinitions.Add(colDef);
}
for (int i = 0; i < rows; i++)
{
RowDefinition rowDef = new()
{
Height = new(1, GridUnitType.Star)
};
Cards.RowDefinitions.Add(rowDef);
}
if (rows > columns)
{
Cards.Width = GRIDWIDTH * (double)columns / rows;
}
else if (columns > rows)
{
Cards.Height = GRIDHEIGHT * (double)rows / columns;
}
}
private void Redraw()
{
Cards.Children.Clear();
Deck grid = Game.GetGridSize(DeckSize);
// Loop over cards to draw them
for (int i = 0; i < game!.Cards.Count; i++)
{
Card card = game.Cards[i];
if (!card.Completed)
{
// Draw card with image if card isn't completed
Image image = new()
{
Source = new BitmapImage(new($"pack://application:,,,/images/{card.ID}.png")),
Stretch = Stretch.Fill,
};
Button button = new()
{
Content = card.Selected() ? image : null,
FontSize = 30,
Background = new SolidColorBrush(card.Selected() ? Color.FromRgb(0, 255, 0) : Color.FromRgb(255, 0, 0)),
Padding = new Thickness(0)
};
// Set the card in the correct grid position
Grid.SetColumn(button, i % grid.Columns);
Grid.SetRow(button, i / grid.Columns);
button.Click += (object sender, RoutedEventArgs args) =>
{
// Onclick check if game is finished
game.ClickCard(card);
if (!game.IsFinished())
{
Redraw();
}
else
{
FinishGame();
}
};
Cards.Children.Add(button);
}
}
}
}
}