chestplate swapping
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@@ -7,14 +7,13 @@ import net.minecraft.entity.attribute.EntityAttributes;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.item.*;
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import net.minecraft.registry.tag.ItemTags;
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import net.minecraft.screen.slot.SlotActionType;
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import net.minecraft.registry.tag.TagKey;
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import net.minecraft.util.Hand;
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import java.util.Comparator;
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public class ElytraMace implements ClientModInitializer
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{
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private boolean unequipped = false;
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private int getItem(PlayerInventory inventory, Item item)
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{
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for (int i = 0; i < 9; i++)
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@@ -27,7 +26,7 @@ public class ElytraMace implements ClientModInitializer
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return -1;
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}
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private int getAxe(PlayerInventory inventory)
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private int getBestItem(PlayerInventory inventory, TagKey<Item> tag)
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{
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int index = -1;
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int durability = -1;
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@@ -35,7 +34,7 @@ public class ElytraMace implements ClientModInitializer
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{
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ItemStack stack = inventory.getStack(i);
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int maxDamage = stack.getMaxDamage();
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if (stack.isIn(ItemTags.AXES) && maxDamage > durability)
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if (stack.isIn(tag) && maxDamage > durability)
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{
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index = i;
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durability = maxDamage;
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@@ -53,31 +52,45 @@ public class ElytraMace implements ClientModInitializer
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return;
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}
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LivingEntity target = client.world.getEntitiesByClass(LivingEntity.class, client.player.getBoundingBox().expand(client.player.getAttributeValue(EntityAttributes.ENTITY_INTERACTION_RANGE) + client.player.getVelocity().length() * 2), e -> e != client.player).stream().min(Comparator.comparingDouble(client.player::squaredDistanceTo)).orElse(null);
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if (unequipped && !client.player.isGliding())
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if (target == null || client.player.fallDistance < 1.5)
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{
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client.interactionManager.clickSlot(client.player.playerScreenHandler.syncId, 6, 0, SlotActionType.PICKUP, client.player);
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unequipped = false;
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if (target != null)
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return;
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}
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PlayerInventory inventory = client.player.getInventory();
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if (client.player.isGliding())
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{
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int chestplate = getBestItem(inventory, ItemTags.CHEST_ARMOR);
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if (chestplate == -1)
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{
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PlayerInventory inventory = client.player.getInventory();
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int axe = getAxe(inventory);
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int mace = getItem(inventory, Items.MACE);
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int fireworks = getItem(inventory, Items.FIREWORK_ROCKET);
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if (target.isBlocking() && axe > -1)
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{
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inventory.setSelectedSlot(axe);
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client.interactionManager.attackEntity(client.player, target);
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}
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inventory.setSelectedSlot(mace);
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return;
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}
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inventory.setSelectedSlot(chestplate);
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client.interactionManager.interactItem(client.player, Hand.MAIN_HAND);
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}
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else
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{
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int mace = getItem(inventory, Items.MACE);
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int elytra = getItem(inventory, Items.ELYTRA);
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if (mace == -1 || elytra == -1)
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{
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return;
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}
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inventory.setSelectedSlot(elytra);
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client.interactionManager.interactItem(client.player, Hand.MAIN_HAND);
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int axe = getBestItem(inventory, ItemTags.AXES);
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if (target.isBlocking() && axe > -1)
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{
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inventory.setSelectedSlot(axe);
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client.interactionManager.attackEntity(client.player, target);
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}
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inventory.setSelectedSlot(mace);
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client.interactionManager.attackEntity(client.player, target);
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int fireworks = getItem(inventory, Items.FIREWORK_ROCKET);
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if (fireworks != -1)
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{
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inventory.setSelectedSlot(fireworks);
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}
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}
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if (!unequipped && target != null && client.player.isGliding())
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{
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client.interactionManager.clickSlot(client.player.playerScreenHandler.syncId, 6, 0, SlotActionType.PICKUP, client.player);
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unequipped = true;
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}
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});
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}
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}
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