Finished scoring system and started tests

This commit is contained in:
KäseToatz
2024-11-06 21:46:37 +01:00
parent 23ae45ba91
commit af7457a9d9
13 changed files with 265 additions and 50 deletions

View File

@ -2,7 +2,7 @@
namespace Memory.Cmd namespace Memory.Cmd
{ {
internal class Renderer(Game game) internal class CmdGame(Game game)
{ {
private readonly Game game = game; private readonly Game game = game;
@ -26,7 +26,7 @@ namespace Memory.Cmd
for (int i = 0; i < Game.GRIDSIZE; i++) for (int i = 0; i < Game.GRIDSIZE; i++)
{ {
Console.CursorLeft += (cardWidth + 1) * column; Console.CursorLeft += (cardWidth + 1) * column;
Console.CursorTop = i + ((Game.GRIDSIZE + 1) * row); Console.CursorTop = i + ((Game.GRIDSIZE + 1) * row) + 1;
for (int j = 0; j < cardWidth; j++) for (int j = 0; j < cardWidth; j++)
{ {
if (i == 0) if (i == 0)
@ -50,14 +50,14 @@ namespace Memory.Cmd
} }
else if (i == Game.GRIDSIZE / 2 && j > 1 && j < cardWidth - 2) else if (i == Game.GRIDSIZE / 2 && j > 1 && j < cardWidth - 2)
{ {
//if (card.Selected()) if (card.Selected())
//{ {
Console.Write(num[j - 2]); Console.Write(num[j - 2]);
//} }
//else else
//{ {
// Console.Write('*'); Console.Write('*');
//} }
} }
else else
{ {
@ -71,6 +71,7 @@ namespace Memory.Cmd
public void Redraw() public void Redraw()
{ {
Console.Clear(); Console.Clear();
Console.WriteLine($"Score: {game.Scoring.Points}");
for (int i = 0; i < game.Cards.Count; i++) for (int i = 0; i < game.Cards.Count; i++)
{ {
Card card = game.Cards[i]; Card card = game.Cards[i];
@ -89,5 +90,44 @@ namespace Memory.Cmd
} }
} }
} }
public void WriteScores()
{
Console.WriteLine($"Your score: {game.Scoring.Points}\nTop 10 Highscores:");
List<Score> highscores = game.ScoreHandler.GetTopScores();
for (int i = 0; i < highscores.Count; i++)
{
Score score = highscores[i];
Console.WriteLine($"{i+1}. {score.Name}: {score.Points}");
}
}
public static string GetPlayerName()
{
Console.Write("Enter your name: ");
string? name = Console.ReadLine();
if (name == null || name.Length > 32 || name.Length < 2)
{
Console.Write("Name must be between 2 and 32 characters.\nEnter your name: ");
name = Console.ReadLine();
}
return name!;
}
public static bool ShouldReplay()
{
Console.Write("Game Finished. Do you want to play again? (Y/N): ");
string? answer = Console.ReadLine();
while (answer == null || (!answer.Equals("y", StringComparison.CurrentCultureIgnoreCase) && !answer.Equals("n", StringComparison.CurrentCultureIgnoreCase)))
{
Console.Write("Invalid answer.\nDo you want to play again? (Y/N): ");
answer = Console.ReadLine();
}
if (answer.Equals("n", StringComparison.CurrentCultureIgnoreCase))
{
return false;
}
return true;
}
} }
} }

View File

@ -7,36 +7,28 @@ namespace Memory.Cmd
{ {
static void Main() static void Main()
{ {
string name = CmdGame.GetPlayerName();
while (true) while (true)
{ {
Game game = new(new ScoreHandler()); Game game = new(new ScoreHandler(), name);
Renderer renderer = new(game); CmdGame cmdGame = new(game);
while (!game.IsFinished()) while (!game.IsFinished())
{ {
renderer.Redraw(); cmdGame.Redraw();
Console.Write("Enter card number: "); Console.Write("Enter card number: ");
try try
{ {
game.ClickCard(game.Cards[int.Parse(Console.ReadLine()!) - 1]); game.ClickCard(game.Cards[int.Parse(Console.ReadLine()!) - 1]);
} }
catch (Exception) catch (Exception) {}
{
Console.Write("Invalid card number given.");
Console.ReadLine();
}
} }
Console.Clear(); Console.Clear();
Console.Write("Game Finished. Do you want to play again? (Y/N): "); cmdGame.WriteScores();
string? answer = Console.ReadLine(); if (!CmdGame.ShouldReplay())
while (answer == null || (!answer.Equals("y", StringComparison.CurrentCultureIgnoreCase) && !answer.Equals("n", StringComparison.CurrentCultureIgnoreCase)))
{
Console.Write("Invalid answer.\nDo you want to play again? (Y/N): ");
answer = Console.ReadLine();
}
if (answer.Equals("n", StringComparison.CurrentCultureIgnoreCase))
{ {
break; break;
} }
} }
} }
} }

View File

@ -6,6 +6,10 @@
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Data.SQLite" Version="1.0.119" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Memory.Logic\Memory.Logic.csproj" /> <ProjectReference Include="..\Memory.Logic\Memory.Logic.csproj" />
</ItemGroup> </ItemGroup>

View File

@ -1,9 +1,47 @@
using Memory.Logic; using Memory.Logic;
using System.Data.SQLite;
namespace Memory.Data namespace Memory.Data
{ {
public class ScoreHandler : IScoreHandler public class ScoreHandler : IScoreHandler
{ {
public const string URI = "Data Source=Scores.db;Version=3;";
public ScoreHandler()
{
using SQLiteConnection connection = new(URI);
connection.Open();
using SQLiteCommand command = new("CREATE TABLE IF NOT EXISTS Scores(ID INTEGER PRIMARY KEY, Name TEXT, Points INTEGER)", connection);
command.ExecuteNonQuery();
connection.Close();
}
public List<Score> GetTopScores()
{
List<Score> scores = [];
using SQLiteConnection connection = new(URI);
connection.Open();
using SQLiteCommand command = new("SELECT Name, Points FROM Scores ORDER BY Points DESC LIMIT 10", connection);
using (SQLiteDataReader reader = command.ExecuteReader())
{
while (reader.Read())
{
scores.Add(new(reader.GetString(0), reader.GetInt32(1)));
}
}
connection.Close();
return scores;
}
public void WriteScore(Score score)
{
using SQLiteConnection connection = new(URI);
connection.Open();
using SQLiteCommand command = new("INSERT INTO Scores(Name, Points) VALUES(@Name, @Points)", connection);
command.Parameters.AddWithValue("@Name", score.Name);
command.Parameters.AddWithValue("@Points", score.Points);
command.ExecuteNonQuery();
connection.Close();
}
} }
} }

View File

@ -1,14 +1,8 @@
using System.Configuration; using System.Windows;
using System.Data;
using System.Windows;
namespace Memory.Gui namespace Memory.Gui
{ {
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application public partial class App : Application
{ {
} }
} }

View File

@ -11,14 +11,23 @@
ResizeMode="NoResize"> ResizeMode="NoResize">
<Grid> <Grid>
<Grid Name="StartScreen"> <Grid Name="StartScreen">
<Label Content="Memory" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,180,0,0"/> <Label Content="Memory" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,140,0,0"/>
<Button Content="Start" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,320,0,0" Width="240" Height="80" Click="StartGame"></Button> <Label Content="Name:" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="30px" Margin="220,275,0,0"></Label>
<TextBox HorizontalAlignment="Left" VerticalAlignment="Top" Margin="330,280,0,0" Width="280" Height="40" FontSize="24" Name="Name"></TextBox>
<Label Content="Name must be between 2 and 32 characters." HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,320,0,0" FontSize="20" Foreground="Red" Name="ErrorLabel" Visibility="Hidden"></Label>
<Button Content="Start" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,360,0,0" Width="240" Height="80" Click="StartGame"></Button>
</Grid>
<Grid Name="GameScreen" Visibility="Hidden">
<Label Name="Score" Content="Score: 0" FontSize="50px" HorizontalAlignment="Center" Margin="0, 30, 0, 0"></Label>
<Grid Name="Cards" Margin="50, 100, 50, 50">
</Grid> </Grid>
<Grid Name="GameScreen" Visibility="Hidden" Margin="50, 100, 50, 50">
</Grid> </Grid>
<Grid Name="FinishScreen" Visibility="Hidden"> <Grid Name="FinishScreen" Visibility="Hidden">
<Label Content="Game Finished" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,180,0,0"/> <Label Content="Game Finished" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="40px" Margin="0,10,0,0"/>
<Button Content="Restart" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,320,0,0" Width="240" Height="80" Click="StartGame"></Button> <Label Content="Your score: 0" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="30px" Margin="0,50,0,0" Name="OwnScore"/>
<Label Content="Top 10 Highscores:" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,100,0,0"/>
<Grid Name="Highscores"></Grid>
<Button Content="Restart" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,480,0,0" Width="240" Height="80" Click="StartGame"></Button>
</Grid> </Grid>
</Grid> </Grid>
</Window> </Window>

View File

@ -8,6 +8,9 @@ namespace Memory.Gui
{ {
public partial class MainWindow : Window public partial class MainWindow : Window
{ {
public const int SCOREPADDING = 160;
public const int SCOREMARGIN = 30;
private Game? game; private Game? game;
public MainWindow() public MainWindow()
@ -18,15 +21,45 @@ namespace Memory.Gui
private void StartGame(object sender, RoutedEventArgs args) private void StartGame(object sender, RoutedEventArgs args)
{ {
game = new(new ScoreHandler()); string name = Name.Text;
if (name.Length > 32 || name.Length < 2)
{
ErrorLabel.Visibility = Visibility.Visible;
}
else
{
game = new(new ScoreHandler(), name);
ErrorLabel.Visibility = Visibility.Hidden;
StartScreen.Visibility = Visibility.Hidden; StartScreen.Visibility = Visibility.Hidden;
FinishScreen.Visibility = Visibility.Hidden; FinishScreen.Visibility = Visibility.Hidden;
GameScreen.Visibility = Visibility.Visible; GameScreen.Visibility = Visibility.Visible;
Redraw(); Redraw();
} }
}
private void DrawScores()
{
Highscores.Children.Clear();
OwnScore.Content = $"Your score: {game!.Scoring.Points}";
List<Score> highscores = game.ScoreHandler.GetTopScores();
for (int i = 0; i < highscores.Count; i++)
{
Score score = highscores[i];
Label label = new()
{
Content = $"{i+1}. {score.Name}: {score.Points}",
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Top,
FontSize = 30,
Margin = new Thickness(0, SCOREPADDING + SCOREMARGIN * i, 0, 0)
};
Highscores.Children.Add(label);
}
}
private void FinishGame() private void FinishGame()
{ {
DrawScores();
GameScreen.Visibility = Visibility.Hidden; GameScreen.Visibility = Visibility.Hidden;
FinishScreen.Visibility = Visibility.Visible; FinishScreen.Visibility = Visibility.Visible;
} }
@ -41,7 +74,7 @@ namespace Memory.Gui
{ {
Width = new(1, GridUnitType.Star) Width = new(1, GridUnitType.Star)
}; };
GameScreen.ColumnDefinitions.Add(colDef); Cards.ColumnDefinitions.Add(colDef);
} }
for (int i = 0; i < rows; i++) for (int i = 0; i < rows; i++)
{ {
@ -49,14 +82,15 @@ namespace Memory.Gui
{ {
Height = new(1, GridUnitType.Star) Height = new(1, GridUnitType.Star)
}; };
GameScreen.RowDefinitions.Add(rowDef); Cards.RowDefinitions.Add(rowDef);
} }
} }
private void Redraw() private void Redraw()
{ {
GameScreen.Children.Clear(); Cards.Children.Clear();
for (int i = 0; i < game.Cards.Count; i++) Score.Content = $"Score: {game!.Scoring.Points}";
for (int i = 0; i < game!.Cards.Count; i++)
{ {
Card card = game.Cards[i]; Card card = game.Cards[i];
if (!card.Completed) if (!card.Completed)
@ -81,7 +115,7 @@ namespace Memory.Gui
FinishGame(); FinishGame();
} }
}; };
GameScreen.Children.Add(button); Cards.Children.Add(button);
} }
} }
} }

View File

@ -1,11 +1,18 @@
namespace Memory.Logic namespace Memory.Logic
{ {
public class Game(IScoreHandler scoreHandler) public class Game(IScoreHandler scoreHandler, string player)
{ {
public const int DECKSIZE = 10; public const int DECKSIZE = 10;
public const int GRIDSIZE = 5; public const int GRIDSIZE = 5;
public const int MAXPOINTS = 100;
public const int MINPOINTS = 10;
public const int MAXTIME = 10000;
public const int STARTSCORE = 100;
public List<Card> Cards { get; } = CreateDeck(DECKSIZE); public List<Card> Cards { get; } = CreateDeck(DECKSIZE);
public IScoreHandler ScoreHandler { get; } = scoreHandler; public IScoreHandler ScoreHandler { get; } = scoreHandler;
public Score Scoring { get; set; } = new(player, STARTSCORE);
public long LastGuess { get; set; } = DateTimeOffset.Now.ToUnixTimeMilliseconds();
private static List<Card> CreateDeck(int pairs) private static List<Card> CreateDeck(int pairs)
{ {
@ -19,6 +26,15 @@
return [..cards.OrderBy(card => random.Next())]; return [..cards.OrderBy(card => random.Next())];
} }
public void IncreaseScore()
{
long curTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();
double percentage = 1.0 - (double)(curTime - LastGuess) / MAXTIME;
int points = (int)(percentage * MAXPOINTS);
Scoring.Points += Math.Min(Math.Max(points, MINPOINTS), MAXPOINTS);
LastGuess = curTime;
}
public Card? GetChoice1() public Card? GetChoice1()
{ {
return Cards.FirstOrDefault(card => card.IsChoice1); return Cards.FirstOrDefault(card => card.IsChoice1);
@ -59,7 +75,15 @@
{ {
choice1.Completed = true; choice1.Completed = true;
card.Completed = true; card.Completed = true;
// handle score etc IncreaseScore();
if (IsFinished())
{
ScoreHandler.WriteScore(Scoring);
}
}
else
{
Scoring.Points -= 10;
} }
} }
} }

View File

@ -2,5 +2,7 @@
{ {
public interface IScoreHandler public interface IScoreHandler
{ {
public void WriteScore(Score score);
public List<Score> GetTopScores();
} }
} }

8
Memory.Logic/Score.cs Normal file
View File

@ -0,0 +1,8 @@
namespace Memory.Logic
{
public class Score(string name, int points)
{
public string Name { get; } = name;
public int Points { get; set; } = points;
}
}

36
Memory.Test/GameTest.cs Normal file
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@ -0,0 +1,36 @@
using Memory.Logic;
using Memory.Data;
namespace Memory.Test
{
[TestClass]
public class GameTest
{
[TestMethod]
public void IncreaseScore_QuarterTime_ShouldEqual75PercentOfPoints()
{
int score = (int)(Game.MAXPOINTS * 0.75);
Game game = new(new ScoreHandler());
Thread.Sleep(Game.MAXTIME / 4);
game.IncreaseScore();
Assert.IsTrue(score - 1 <= game.Score && score + 1 >= game.Score);
}
[TestMethod]
public void IncreaseScore_TooLong_ShouldEqualLowerBoundOfPoints()
{
Game game = new(new ScoreHandler());
Thread.Sleep(Game.MAXTIME);
game.IncreaseScore();
Assert.AreEqual(Game.MINPOINTS, game.Score);
}
[TestMethod]
public void IncreaseScore_Instant_ShouldEqualUpperBoundOfPoints()
{
Game game = new(new ScoreHandler());
game.IncreaseScore();
Assert.AreEqual(Game.MAXPOINTS, game.Score);
}
}
}

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@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="MSTest.TestAdapter" Version="3.1.1" />
<PackageReference Include="MSTest.TestFramework" Version="3.1.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Memory.Data\Memory.Data.csproj" />
<ProjectReference Include="..\Memory.Logic\Memory.Logic.csproj" />
</ItemGroup>
<ItemGroup>
<Using Include="Microsoft.VisualStudio.TestTools.UnitTesting" />
</ItemGroup>
</Project>

View File

@ -9,7 +9,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Memory.Gui", "Memory.Gui\Me
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Memory.Cmd", "Memory.Cmd\Memory.Cmd.csproj", "{36DBAAC0-3FEC-4C5C-8330-C1BD2D08BD05}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Memory.Cmd", "Memory.Cmd\Memory.Cmd.csproj", "{36DBAAC0-3FEC-4C5C-8330-C1BD2D08BD05}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Memory.Data", "Memory.Data\Memory.Data.csproj", "{9ED8FC5D-4B8F-4FAA-AF87-087347548513}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Memory.Data", "Memory.Data\Memory.Data.csproj", "{9ED8FC5D-4B8F-4FAA-AF87-087347548513}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Memory.Test", "Memory.Test\Memory.Test.csproj", "{57EE3199-A942-4250-AD1E-B3EFBAEC89FF}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -33,6 +35,10 @@ Global
{9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Debug|Any CPU.Build.0 = Debug|Any CPU {9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Release|Any CPU.ActiveCfg = Release|Any CPU {9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Release|Any CPU.Build.0 = Release|Any CPU {9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Release|Any CPU.Build.0 = Release|Any CPU
{57EE3199-A942-4250-AD1E-B3EFBAEC89FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{57EE3199-A942-4250-AD1E-B3EFBAEC89FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{57EE3199-A942-4250-AD1E-B3EFBAEC89FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{57EE3199-A942-4250-AD1E-B3EFBAEC89FF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE