Finished scoring system and started tests
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@ -8,6 +8,9 @@ namespace Memory.Gui
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{
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public partial class MainWindow : Window
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{
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public const int SCOREPADDING = 160;
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public const int SCOREMARGIN = 30;
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private Game? game;
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public MainWindow()
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@ -18,15 +21,45 @@ namespace Memory.Gui
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private void StartGame(object sender, RoutedEventArgs args)
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{
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game = new(new ScoreHandler());
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StartScreen.Visibility = Visibility.Hidden;
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FinishScreen.Visibility = Visibility.Hidden;
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GameScreen.Visibility = Visibility.Visible;
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Redraw();
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string name = Name.Text;
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if (name.Length > 32 || name.Length < 2)
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{
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ErrorLabel.Visibility = Visibility.Visible;
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}
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else
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{
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game = new(new ScoreHandler(), name);
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ErrorLabel.Visibility = Visibility.Hidden;
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StartScreen.Visibility = Visibility.Hidden;
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FinishScreen.Visibility = Visibility.Hidden;
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GameScreen.Visibility = Visibility.Visible;
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Redraw();
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}
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}
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private void DrawScores()
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{
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Highscores.Children.Clear();
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OwnScore.Content = $"Your score: {game!.Scoring.Points}";
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List<Score> highscores = game.ScoreHandler.GetTopScores();
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for (int i = 0; i < highscores.Count; i++)
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{
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Score score = highscores[i];
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Label label = new()
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{
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Content = $"{i+1}. {score.Name}: {score.Points}",
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HorizontalAlignment = HorizontalAlignment.Center,
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VerticalAlignment = VerticalAlignment.Top,
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FontSize = 30,
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Margin = new Thickness(0, SCOREPADDING + SCOREMARGIN * i, 0, 0)
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};
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Highscores.Children.Add(label);
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}
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}
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private void FinishGame()
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{
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DrawScores();
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GameScreen.Visibility = Visibility.Hidden;
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FinishScreen.Visibility = Visibility.Visible;
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}
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@ -41,7 +74,7 @@ namespace Memory.Gui
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{
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Width = new(1, GridUnitType.Star)
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};
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GameScreen.ColumnDefinitions.Add(colDef);
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Cards.ColumnDefinitions.Add(colDef);
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}
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for (int i = 0; i < rows; i++)
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{
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@ -49,14 +82,15 @@ namespace Memory.Gui
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{
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Height = new(1, GridUnitType.Star)
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};
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GameScreen.RowDefinitions.Add(rowDef);
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Cards.RowDefinitions.Add(rowDef);
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}
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}
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private void Redraw()
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{
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GameScreen.Children.Clear();
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for (int i = 0; i < game.Cards.Count; i++)
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Cards.Children.Clear();
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Score.Content = $"Score: {game!.Scoring.Points}";
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for (int i = 0; i < game!.Cards.Count; i++)
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{
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Card card = game.Cards[i];
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if (!card.Completed)
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@ -81,7 +115,7 @@ namespace Memory.Gui
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FinishGame();
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}
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};
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GameScreen.Children.Add(button);
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Cards.Children.Add(button);
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}
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}
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}
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