Finished scoring system and started tests

This commit is contained in:
KäseToatz
2024-11-06 21:46:37 +01:00
parent 23ae45ba91
commit af7457a9d9
13 changed files with 265 additions and 50 deletions

View File

@ -1,14 +1,8 @@
using System.Configuration;
using System.Data;
using System.Windows;
using System.Windows;
namespace Memory.Gui
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

View File

@ -11,14 +11,23 @@
ResizeMode="NoResize">
<Grid>
<Grid Name="StartScreen">
<Label Content="Memory" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,180,0,0"/>
<Button Content="Start" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,320,0,0" Width="240" Height="80" Click="StartGame"></Button>
<Label Content="Memory" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,140,0,0"/>
<Label Content="Name:" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="30px" Margin="220,275,0,0"></Label>
<TextBox HorizontalAlignment="Left" VerticalAlignment="Top" Margin="330,280,0,0" Width="280" Height="40" FontSize="24" Name="Name"></TextBox>
<Label Content="Name must be between 2 and 32 characters." HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0,320,0,0" FontSize="20" Foreground="Red" Name="ErrorLabel" Visibility="Hidden"></Label>
<Button Content="Start" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,360,0,0" Width="240" Height="80" Click="StartGame"></Button>
</Grid>
<Grid Name="GameScreen" Visibility="Hidden" Margin="50, 100, 50, 50">
<Grid Name="GameScreen" Visibility="Hidden">
<Label Name="Score" Content="Score: 0" FontSize="50px" HorizontalAlignment="Center" Margin="0, 30, 0, 0"></Label>
<Grid Name="Cards" Margin="50, 100, 50, 50">
</Grid>
</Grid>
<Grid Name="FinishScreen" Visibility="Hidden">
<Label Content="Game Finished" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,180,0,0"/>
<Button Content="Restart" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,320,0,0" Width="240" Height="80" Click="StartGame"></Button>
<Label Content="Game Finished" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="40px" Margin="0,10,0,0"/>
<Label Content="Your score: 0" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="30px" Margin="0,50,0,0" Name="OwnScore"/>
<Label Content="Top 10 Highscores:" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,100,0,0"/>
<Grid Name="Highscores"></Grid>
<Button Content="Restart" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,480,0,0" Width="240" Height="80" Click="StartGame"></Button>
</Grid>
</Grid>
</Window>

View File

@ -8,6 +8,9 @@ namespace Memory.Gui
{
public partial class MainWindow : Window
{
public const int SCOREPADDING = 160;
public const int SCOREMARGIN = 30;
private Game? game;
public MainWindow()
@ -18,15 +21,45 @@ namespace Memory.Gui
private void StartGame(object sender, RoutedEventArgs args)
{
game = new(new ScoreHandler());
StartScreen.Visibility = Visibility.Hidden;
FinishScreen.Visibility = Visibility.Hidden;
GameScreen.Visibility = Visibility.Visible;
Redraw();
string name = Name.Text;
if (name.Length > 32 || name.Length < 2)
{
ErrorLabel.Visibility = Visibility.Visible;
}
else
{
game = new(new ScoreHandler(), name);
ErrorLabel.Visibility = Visibility.Hidden;
StartScreen.Visibility = Visibility.Hidden;
FinishScreen.Visibility = Visibility.Hidden;
GameScreen.Visibility = Visibility.Visible;
Redraw();
}
}
private void DrawScores()
{
Highscores.Children.Clear();
OwnScore.Content = $"Your score: {game!.Scoring.Points}";
List<Score> highscores = game.ScoreHandler.GetTopScores();
for (int i = 0; i < highscores.Count; i++)
{
Score score = highscores[i];
Label label = new()
{
Content = $"{i+1}. {score.Name}: {score.Points}",
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Top,
FontSize = 30,
Margin = new Thickness(0, SCOREPADDING + SCOREMARGIN * i, 0, 0)
};
Highscores.Children.Add(label);
}
}
private void FinishGame()
{
DrawScores();
GameScreen.Visibility = Visibility.Hidden;
FinishScreen.Visibility = Visibility.Visible;
}
@ -41,7 +74,7 @@ namespace Memory.Gui
{
Width = new(1, GridUnitType.Star)
};
GameScreen.ColumnDefinitions.Add(colDef);
Cards.ColumnDefinitions.Add(colDef);
}
for (int i = 0; i < rows; i++)
{
@ -49,14 +82,15 @@ namespace Memory.Gui
{
Height = new(1, GridUnitType.Star)
};
GameScreen.RowDefinitions.Add(rowDef);
Cards.RowDefinitions.Add(rowDef);
}
}
private void Redraw()
{
GameScreen.Children.Clear();
for (int i = 0; i < game.Cards.Count; i++)
Cards.Children.Clear();
Score.Content = $"Score: {game!.Scoring.Points}";
for (int i = 0; i < game!.Cards.Count; i++)
{
Card card = game.Cards[i];
if (!card.Completed)
@ -81,7 +115,7 @@ namespace Memory.Gui
FinishGame();
}
};
GameScreen.Children.Add(button);
Cards.Children.Add(button);
}
}
}