Added gui version and basic scorehandler
This commit is contained in:
@ -8,6 +8,7 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Memory.Data\Memory.Data.csproj" />
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<ProjectReference Include="..\Memory.Logic\Memory.Logic.csproj" />
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</ItemGroup>
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@ -1,4 +1,5 @@
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using Memory.Logic;
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using Memory.Data;
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using Memory.Logic;
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namespace Memory.Cmd
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{
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@ -6,11 +7,13 @@ namespace Memory.Cmd
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{
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static void Main()
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{
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Game game = new();
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while (true)
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{
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Game game = new(new ScoreHandler());
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Renderer renderer = new(game);
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while (!game.IsFinished())
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{
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renderer.Render();
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renderer.Redraw();
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Console.Write("Enter card number: ");
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try
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{
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@ -18,12 +21,23 @@ namespace Memory.Cmd
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}
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catch (Exception)
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{
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Console.WriteLine("Invalid card number given.");
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Console.Write("Invalid card number given.");
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Console.ReadLine();
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}
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Console.Clear();
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}
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renderer.Render();
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Console.Clear();
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Console.Write("Game Finished. Do you want to play again? (Y/N): ");
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string? answer = Console.ReadLine();
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while (answer == null || (!answer.Equals("y", StringComparison.CurrentCultureIgnoreCase) && !answer.Equals("n", StringComparison.CurrentCultureIgnoreCase)))
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{
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Console.Write("Invalid answer.\nDo you want to play again? (Y/N): ");
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answer = Console.ReadLine();
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}
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if (answer.Equals("n", StringComparison.CurrentCultureIgnoreCase))
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{
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break;
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}
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}
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}
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}
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}
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@ -1,6 +1,4 @@
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using Memory.Logic;
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using System;
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using System.Reflection;
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namespace Memory.Cmd
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{
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@ -52,14 +50,14 @@ namespace Memory.Cmd
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}
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else if (i == Game.GRIDSIZE / 2 && j > 1 && j < cardWidth - 2)
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{
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if (card.Selected())
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{
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//if (card.Selected())
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//{
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Console.Write(num[j - 2]);
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}
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else
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{
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Console.Write('*');
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}
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//}
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//else
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//{
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// Console.Write('*');
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//}
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}
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else
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{
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@ -70,8 +68,9 @@ namespace Memory.Cmd
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}
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}
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public void Render()
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public void Redraw()
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{
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Console.Clear();
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for (int i = 0; i < game.Cards.Count; i++)
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{
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Card card = game.Cards[i];
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13
Memory.Data/Memory.Data.csproj
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13
Memory.Data/Memory.Data.csproj
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@ -0,0 +1,13 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Memory.Logic\Memory.Logic.csproj" />
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</ItemGroup>
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</Project>
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9
Memory.Data/ScoreHandler.cs
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9
Memory.Data/ScoreHandler.cs
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@ -0,0 +1,9 @@
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using Memory.Logic;
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namespace Memory.Data
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{
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public class ScoreHandler : IScoreHandler
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{
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}
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}
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@ -5,8 +5,20 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Memory.Gui"
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mc:Ignorable="d"
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Title="MainWindow" Height="450" Width="800">
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Title="Memory"
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Width="800"
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Height="600"
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ResizeMode="NoResize">
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<Grid>
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<Grid Name="StartScreen">
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<Label Content="Memory" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,180,0,0"/>
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<Button Content="Start" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,320,0,0" Width="240" Height="80" Click="StartGame"></Button>
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</Grid>
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<Grid Name="GameScreen" Visibility="Hidden" Margin="50, 100, 50, 50">
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</Grid>
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<Grid Name="FinishScreen" Visibility="Hidden">
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<Label Content="Game Finished" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="100px" Margin="0,180,0,0"/>
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<Button Content="Restart" HorizontalAlignment="Center" VerticalAlignment="Top" FontSize="50px" Margin="0,320,0,0" Width="240" Height="80" Click="StartGame"></Button>
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</Grid>
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</Grid>
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</Window>
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@ -1,24 +1,89 @@
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using System.Text;
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using Memory.Data;
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using Memory.Logic;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace Memory.Gui
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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private Game? game;
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public MainWindow()
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{
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InitializeComponent();
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CreateGrid();
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}
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private void StartGame(object sender, RoutedEventArgs args)
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{
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game = new(new ScoreHandler());
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StartScreen.Visibility = Visibility.Hidden;
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FinishScreen.Visibility = Visibility.Hidden;
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GameScreen.Visibility = Visibility.Visible;
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Redraw();
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}
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private void FinishGame()
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{
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GameScreen.Visibility = Visibility.Hidden;
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FinishScreen.Visibility = Visibility.Visible;
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}
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private void CreateGrid()
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{
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int columns = Game.GRIDSIZE;
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int rows = Game.DECKSIZE * 2 / Game.GRIDSIZE;
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for (int i = 0; i < columns; i++)
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{
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ColumnDefinition colDef = new()
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{
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Width = new(1, GridUnitType.Star)
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};
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GameScreen.ColumnDefinitions.Add(colDef);
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}
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for (int i = 0; i < rows; i++)
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{
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RowDefinition rowDef = new()
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{
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Height = new(1, GridUnitType.Star)
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};
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GameScreen.RowDefinitions.Add(rowDef);
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}
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}
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private void Redraw()
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{
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GameScreen.Children.Clear();
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for (int i = 0; i < game.Cards.Count; i++)
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{
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Card card = game.Cards[i];
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if (!card.Completed)
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{
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Button button = new()
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{
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Content = card.Selected() ? card.ID : null,
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FontSize = 30,
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Background = new SolidColorBrush(card.Selected() ? Color.FromRgb(0, 255, 0) : Color.FromRgb(255, 0, 0))
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};
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Grid.SetColumn(button, i % Game.GRIDSIZE);
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Grid.SetRow(button, i / Game.GRIDSIZE);
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button.Click += (object sender, RoutedEventArgs args) =>
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{
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game.ClickCard(card);
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if (!game.IsFinished())
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{
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Redraw();
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}
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else
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{
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FinishGame();
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}
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};
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GameScreen.Children.Add(button);
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}
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}
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}
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}
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}
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@ -8,4 +8,9 @@
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Memory.Data\Memory.Data.csproj" />
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<ProjectReference Include="..\Memory.Logic\Memory.Logic.csproj" />
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</ItemGroup>
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</Project>
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@ -1,10 +1,11 @@
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namespace Memory.Logic
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{
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public class Game
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public class Game(IScoreHandler scoreHandler)
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{
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public const int DECKSIZE = 10;
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public const int GRIDSIZE = 5;
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public List<Card> Cards { get; } = CreateDeck(DECKSIZE);
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public IScoreHandler ScoreHandler { get; } = scoreHandler;
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private static List<Card> CreateDeck(int pairs)
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{
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6
Memory.Logic/IScoreHandler.cs
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6
Memory.Logic/IScoreHandler.cs
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@ -0,0 +1,6 @@
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namespace Memory.Logic
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{
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public interface IScoreHandler
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{
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}
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}
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12
Memory.sln
12
Memory.sln
@ -3,11 +3,13 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34701.34
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Memory.Logic", "Memory.Logic\Memory.Logic.csproj", "{2490BF43-EFD6-4BE0-B231-860EB3508360}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Memory.Logic", "Memory.Logic\Memory.Logic.csproj", "{2490BF43-EFD6-4BE0-B231-860EB3508360}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Memory.Gui", "Memory.Gui\Memory.Gui.csproj", "{6E520079-0F1A-434A-82F8-56D3D5B57645}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Memory.Gui", "Memory.Gui\Memory.Gui.csproj", "{6E520079-0F1A-434A-82F8-56D3D5B57645}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Memory.Cmd", "Memory.Cmd\Memory.Cmd.csproj", "{36DBAAC0-3FEC-4C5C-8330-C1BD2D08BD05}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Memory.Cmd", "Memory.Cmd\Memory.Cmd.csproj", "{36DBAAC0-3FEC-4C5C-8330-C1BD2D08BD05}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Memory.Data", "Memory.Data\Memory.Data.csproj", "{9ED8FC5D-4B8F-4FAA-AF87-087347548513}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -27,6 +29,10 @@ Global
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{36DBAAC0-3FEC-4C5C-8330-C1BD2D08BD05}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{36DBAAC0-3FEC-4C5C-8330-C1BD2D08BD05}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{36DBAAC0-3FEC-4C5C-8330-C1BD2D08BD05}.Release|Any CPU.Build.0 = Release|Any CPU
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{9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9ED8FC5D-4B8F-4FAA-AF87-087347548513}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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Block a user