package com.kasetoatz.superArmor; import org.bukkit.enchantments.Enchantment; import java.util.Map; public class Multiplier { public int item; public int book; public static final Map multipliers = Map.ofEntries( Map.entry(Enchantment.PROTECTION, new Multiplier(1, 1)), Map.entry(Enchantment.FIRE_PROTECTION, new Multiplier(2, 1)), Map.entry(Enchantment.FEATHER_FALLING, new Multiplier(2, 1)), Map.entry(Enchantment.BLAST_PROTECTION, new Multiplier(4, 2)), Map.entry(Enchantment.PROJECTILE_PROTECTION, new Multiplier(2, 1)), Map.entry(Enchantment.THORNS, new Multiplier(8, 4)), Map.entry(Enchantment.RESPIRATION, new Multiplier(4, 2)), Map.entry(Enchantment.DEPTH_STRIDER, new Multiplier(4, 2)), Map.entry(Enchantment.AQUA_AFFINITY, new Multiplier(4, 2)), Map.entry(Enchantment.SHARPNESS, new Multiplier(1, 1)), Map.entry(Enchantment.SMITE, new Multiplier(2, 1)), Map.entry(Enchantment.BANE_OF_ARTHROPODS, new Multiplier(2, 1)), Map.entry(Enchantment.KNOCKBACK, new Multiplier(2, 1)), Map.entry(Enchantment.FIRE_ASPECT, new Multiplier(4, 2)), Map.entry(Enchantment.LOOTING, new Multiplier(4, 2)), Map.entry(Enchantment.EFFICIENCY, new Multiplier(1, 1)), Map.entry(Enchantment.SILK_TOUCH, new Multiplier(8, 4)), Map.entry(Enchantment.UNBREAKING, new Multiplier(2, 1)), Map.entry(Enchantment.FORTUNE, new Multiplier(4, 2)), Map.entry(Enchantment.POWER, new Multiplier(1, 1)), Map.entry(Enchantment.PUNCH, new Multiplier(4, 2)), Map.entry(Enchantment.FLAME, new Multiplier(4, 2)), Map.entry(Enchantment.INFINITY, new Multiplier(8, 4)), Map.entry(Enchantment.LUCK_OF_THE_SEA, new Multiplier(4, 2)), Map.entry(Enchantment.LURE, new Multiplier(4, 2)), Map.entry(Enchantment.FROST_WALKER, new Multiplier(4, 2)), Map.entry(Enchantment.MENDING, new Multiplier(4, 2)), Map.entry(Enchantment.IMPALING, new Multiplier(2, 1)), Map.entry(Enchantment.RIPTIDE, new Multiplier(4, 2)), Map.entry(Enchantment.LOYALTY, new Multiplier(1, 1)), Map.entry(Enchantment.CHANNELING, new Multiplier(8, 4)), Map.entry(Enchantment.MULTISHOT, new Multiplier(4, 2)), Map.entry(Enchantment.PIERCING, new Multiplier(1, 1)), Map.entry(Enchantment.QUICK_CHARGE, new Multiplier(2, 1)), Map.entry(Enchantment.SWEEPING_EDGE, new Multiplier(4, 2)), Map.entry(Enchantment.SWIFT_SNEAK, new Multiplier(8, 4)), Map.entry(Enchantment.SOUL_SPEED, new Multiplier(8, 4)), Map.entry(Enchantment.BINDING_CURSE, new Multiplier(8, 4)), Map.entry(Enchantment.VANISHING_CURSE, new Multiplier(8, 4)) ); public Multiplier(int item, int book) { this.item = item; this.book = book; } }