using MelonLoader; [assembly: MelonInfo(typeof(Peak.PeakMenu), "PeakMenu", "1.0.0", "KaseToatz")] [assembly: MelonGame("LandCrab", "PEAK")] namespace Peak { public class PeakMenu : MelonMod { public override void OnLateUpdate() { Character local = Character.localCharacter; if (local != null) { local.refs.climbing.climbSpeedMod = 5F; local.data.currentStamina = local.GetMaxStamina(); } } } }