KaseToatz ddb6545d73 Use expanded bounding box for target selection
Replace predictive distance logic with a simpler bounding-box expansion when searching for nearby LivingEntity targets. The predictDistance method and unused imports (PlayerEntity, Box, Vec3d) were removed; getEntitiesByClass now uses client.player.getBoundingBox().expand(client.player.getAttributeValue(EntityAttributes.ENTITY_INTERACTION_RANGE) + client.player.getVelocity().length()) and a simpler predicate (exclude self). This simplifies target acquisition and avoids the previous predictive calculation.
2026-02-17 02:05:25 +01:00
Description
Elytra macing bot
90 KiB
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Java 100%