Initial project setup for ElytraMace mod
Add Gradle build files, MIT license, and .gitignore. Implement ElytraMace client mod with keybindings for target selection and attack, including mixin for entity glowing effect. Register mod metadata and mixins configuration for Fabric loader.
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gradle.properties
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gradle.properties
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# Done to increase the memory available to gradle.
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org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# check these on https://modmuss50.me/fabric.html
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minecraft_version=1.21.11
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yarn_mappings=1.21.11+build.3
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loader_version=0.18.4
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# Mod Properties
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mod_version=1.0
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maven_group=com.kasetoatz
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archives_base_name=ElytraMace
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# Dependencies
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# check this on https://modmuss50.me/fabric.html
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fabric_version=0.140.2+1.21.11
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